![]() ![]() Notes on used assets, libraries and functionsĪll art assets were produced by our artist.Īll sound assets were produced by our sound composer. *Used Unity Collaborate initially and eventually Git for version control.Ħ (2 developers including myself, 1 writer, 1 artist, 1 sound composer, 1 game designer)įebruFebruary 21, 2021 (game jam proper), April 2021 - July 2021 (solo development) *development currently on hiatus *Explored the Unity addressable asset system for a more dynamic asset management system, most especially those used for character animation. *Was included in the polishing of the game concept post-competition and collaborated with my teammates (a developer and an artist) for the improvement of the UI. *Implemented the saving of game data between scenes and in between program runs via a data management save and load system using serialization. *Developed the entire inventory system while utilizing scriptable objects. *Coordinated events between scripts and made sure everything went smoothly. *Streamlined character movement by employing state machines. ![]() *Developed the entire turn-based combat system including the user interface (UI), heads-up display (HUD), menus, character animation and scripting. Unity, Unity Collaborate, GitHub, Visual Studio, Trello ![]() Become the greatest warrior ever in this simple, Pokémon-like RPG that involves dragons and fighting and weird-looking enemies! Contains fast-paced, turn-based combat in-game! Role ![]()
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